Powerhoof and joy masher make some nice indie games.
Powerhoof and joy masher make some nice indie games.
No computer should be without one! :D
Robotron on mame and yar’s revenge on 2600.
i hope this works with brutal doom!
Yes! That is a true masterpiece that at the time set a new standard.
3 of them:
watching an Amiga 500 load from disk having only seen 8bit games on tape. Everything that machine did at the time was like magic.
watching the castle fly through intro for Unreal on PC when the first 3D accelerators appeared. Everything changed after that.
experiencing the shark diving demo on PlayStation VR. And also how nothing changed after that! xD
And to have been able to experience that evolution from space invaders to cyberpunk in a single life time has been a privilege.
working link to the rom hack: https://romhackplaza.org/romhacks/jurassic-park-volcanic-edition-genesis/
It’s very complex with hyper visors and virtualization technology. I don’t fully understand it myself in terms of how resources are allocated across something like aws or azure, but take a look at openshift vs openstack maybe. Openshift is for deploying containers and openstack is virtual machines. Openshift is kubernetes with some customizations for enterprise. Openstack is same for vm’s.
Instances are virtual machines which tend to host an operating system, and a container is lighter and only hosts an application where the code and dependencies are isolated from the underlying operating system it runs on. k8 is kubernetes, which is container orchestration. I think of virtual machines for jobs that scale vertically, while containers are suited to jobs that scale horizontally. But this isn’t necessarily true as kubernetes is starting to get slurm functionality using tools like sunk.
For integrating these things it depends on the application. You can run services in either by exposing ports and interact through API end points that point at them, eg for frontend web app serving data from a database hosted on a server or a container via fastapi. But I’m no dev ops engineer and the field is very complicated. There are many discussions around building micro services (containers) vs monolith (vm). Many decisions depend on the project. Hopefully some actual dev ops engineers will chime in and correct all of the above! xD
They’re not hostile to new players, but there are a lot of veterans. UT2k4 is probably going to be easier than ut99 where the pace is a lot faster.
You know you’re old when games you still play quite regularly turn up in retro reviews! The community master server is still pretty well populated, as are UT '99 servers. These games are still the pinnacle of their genre. No micro transactions, no DRM, no pay to win. Just you, your shock rifle, and as much amphetamine as your nerve endings will take. As the reviewer says, the level design and game mechanics are legendary at this point, and players of any ability can quickly get into a flow state that modern games can only dream of. These are fine wines in a world of cheap lager. New gamers should drink deep from the pc games of the 2000’s.
these books were great. I still have the fantasy games one on my shelf.
Void Linux. There’s an xfce live image.
I’m interested in the same question. There isn’t a definitive text because the problem is infinitely broad. My approach is to build crud apps around the tech stack I’m interested in, currently Python with fastapi, arangodb, with some next and typescript for the front end. But you could swap out Python for Go and swagger. For security there is Keycloak. For scalability you could look at building your system as pods in open shift but that adds cost. Personally, I think unless you’re Netflix kubernetes is probably overkill. But the biggest problem is that today’s tech stack is replaced tomorrow by the next new shiny, and all of them are complex and will be entirely different for every team and every problem. A book for dev ops is almost impossible.
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Lapce is an interesting alternative to vs code too: https://lapce.dev/
For me, vim is nice to use because it’s ubiquitous across any system I log into. Any server will have vi at the least. It’s also light and can load a file instantly on any hardware, reducing dependency to zero. Once you have a comfortable config, you’re done for the rest of your life. Although, in reality vim config is a lifestyle and not a choice ;)
Hunter was an early sandbox game on the Amiga and was quite good back in the day. Mercenary series too. Daggerfall was/is a huge sandbox rpg. Minecraft was the first to capture the lego style creativity though. Dwarf fortress is probably the closest to Minecraft.
With lashings and lashings of downloadable content and nft’s, all wrapped up in sweet pay to win :)
just about any game from the 80’s 8bit era was sold by the tape insert’s artwork… but that artwork was so fine I do miss it today.