he/him

Materials Science PhD candidate in Pittsburgh, PA, USA

My profile picture is the cover art from Not A Lot of Reasons to Sing, But Enough, and was drawn by Casper Pham (recolor by me).

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  • 8 Comments
Joined 1 year ago
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Cake day: June 7th, 2023

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  • Agreed. Strong (and effectively enforced) worker protections are just as important as tech-specific safety regulations. Nobody should feel like they need to put themselves into a risky situation to make work happen faster, regardless of whether their employer explicitly asks them to take that risk or (more likely) uses other means like unrealistic quotas to pressure them indirectly.

    There are certainly ways to make working around robots safer, e.g. soft robots, machine vision to avoid unexpected obstacles in the path of travel, inherently limiting the force a robot can exert, etc… And I’m all for moving in the direction of better inherent safety, but we also need to make sure that safer systems don’t become an excuse for employers to expose their workers to more risky situations (i.e. the paradox of safety).






  • I’ve also heard great things about Crosscode. I haven’t started it yet (mainly because I’m worried about what it will do to my already flagging productivity), but from what I’ve heard about it, it sounds like it’d fit the bill quite well!

    I really enjoyed Death’s Door, which is frequently compared with Tunic. That might be one to check out!

    You might also be interested in Supergiant’s older games: Bastion and Transistor. They’re the team behind Hades, but those older games don’t have the same rogue-like elements that Hades does. (They also both have absolutely phenomenal soundtracks by Daren Korb!)

    You might also like Divine Divinity (the 21 year old predecessor to the popular Divinity: Original Sin).