

So they’ve highlighted an interesting pattern to compensation packages, but I find their entire framing of it gross and disgusting, in a capitalist techbro kinda way.
Like the way the describe Part III’s case study:
The uncapped payouts were so large that it fractured the relationship between Capital (Activision) and Labor (Infinity Ward).
Acitivision was trying to cheat its labor after they made them massively successful profits! Describing it as a fracture relationship denies the agency on the Acitivision’s part to choose to be greedy capitalist pigs.
The talent that left formed the core of the team that built Titanfall and Apex Legends, franchises that have since generated billions in revenue, competing directly in the same first-person shooter market as Call of Duty.
Activision could have paid them what they owed them, and kept paying them incentive based payouts, and come out billions of dollars ahead instead of engaging in short-sighted greedy behavior.
I would actually find this article interesting and tolerable if they framed it as “here are the perverse incentives capitalism encourages businesses to create” instead of “here is how to leverage the perverse incentives in your favor by paying your employees just enough, but not enough to actually reward them a fair share” (not that they were honest enough to use those words).
WTF is “even safer” ??? how bout we like just don’t create the torment nexus.
I think the writer isn’t even really evaluating that aspect, just thinking in terms of workers becoming capital owners and how companies should try to prevent that to maximize their profits. The idea that Anthropic employees might care on any level about AI safety (even hypocritically and ineffectually) doesn’t enter into the reasoning.


Yep, I should have realized that sooner, at least I gave up on that “discussion” before going further.