also at beehaw
Nice!! Some of them have downsides I’m not sure I want on my first playthrough, but I’m kinda tempted by the family one - would be cool to see how well their face generated parents match my character, and by the endgame I’ll proooobably have more money than I know what to do with, anyway.
Haha, I’m also very tempted by the jumping trait – mostly cause if it’s anything like No Man Sky’s jump, I’ll be doing it all the time anyway!
Looks basically as expected from the official trailers! Cool to see more backgrounds; I think I’m going to go with Explorer but it’s gonna be hard to choose.
I’ve had good success using it to write Python scripts for me. They’re simple enough I would be able to write them myself, but it would take a lot of time searching and reading StackOverflow/library docs/etc since I’m an amateur and not a pro. GPT lets me spend more time actually doing the things I need the scripts for.
They certainly made it look pretty fun in the direct! Hopefully it gets a good chain of perks through the skill tree, but if not I’m sure there will be perk overhauls and other mods to help flesh it out.
I started my wiki in TiddlyWiki, which by default means links and search were the only way to find notes. When I moved to Obsidian, I tried sorting everything into PARA-style folders, but… it’s way too much maintenance to mess about sorting everything so I’ve quit caring. I operate exclusively through links and search.
Everything is still in the folders but going back to a mostly-flat folder structure is on my to-do list. Since I’m already not using them to navigate my notes, though, I’m not in too big a hurry.
Yup, the same thing happened around the idea of “self-care” – it became a way to project an aesthetic, ended up being used as a way to sell people more stuff they don’t need, and now is more about “self-comfort” or pampering.
I wonder if it will correlate to the distance the planets are from the center / settled planets? So the further out into “wild” space you get, the higher the difficulty level.
idk how I feel about them showing the level in the UI, though. Elden Ring has scaled areas but you find out by showing up and then getting wrecked, which adds to the story of your playthrough. with levels being shown in the UI, you can just choose to avoid the higher level places early and lose out on that kind of learning-by-exploring.
Oh. my. god. This is such amazing news!! Chesko was an amazing modder, and economy design was one of the often-changed areas of Skyrim, so to hear that he had a hand in Starfield’s economy is incredibly exciting to me.