![](/static/253f0d9/assets/icons/icon-96x96.png)
![](https://fry.gs/pictrs/image/c6832070-8625-4688-b9e5-5d519541e092.png)
Idk if calling it pathetic is fair, they put together and announced this very complex thing before Apple announced RCS.
Idk if calling it pathetic is fair, they put together and announced this very complex thing before Apple announced RCS.
Hi, OP of the linked thread about pro, I appreciate your overall handling of the situation and think this update is in the right direction! Great pace of development here and I like the changes you’ve made based on my and others’ feedback. (I added a disclaimer to the original post since it is a bit inflammatory and I worry would be the main thing people see when searching)
For me personally the two options still don’t work, I try to avoid subscriptions and the current “lifetime” price is too risky. But that doesn’t mean it’s a bad price!
You’re seeing the classic challenge of pricing, if you sell 10 copies at $30 would you sell 20 at $15 and make the same off it? You can’t tell without lowering the price, and once you do that, going back up if it doesn’t work will make people angry. Sales can help gauge this if you aren’t feeling confident.
Best of luck - I’m still loving the app and will likely purchase in a future sale or if things continue to go well to make current pricing right for me.
Ah, hadn’t seen people mention procreate, although in general I think it’s fair to reference other well-known apps at similar price points when trying to make a point about the value of $30.
I don’t use Android so don’t know what sync’s pricing is
Nice thanks!
Which apps are you referring to? Apollo was one guy, Sync is as well
Of course not! Nobody is forcing me to use this app at all - I can just go back to Voyager or Thunder if I want. I made this post because I disagree with the pricing setup but really would like to see the dev succeed because they’ve done a great job. If my opinion isn’t shared you’re free to ignore it.
BTW some general ideas for features that justify a subscription (which consequently justifies a large one time fee if that’s even offered)
Attempt at neutral thoughts on pricing models aside, my suggestion for a different approach would be to offer most things for free in simple forms, and paywall advanced customization.
Using the smart comment button as an example, you could include it for free with only the core expected functionality (jump between parent comments). But if I want to change the interaction, or access advanced actions like collapsing threads or something, that’s locked behind a purchase.
This way people can get a taste for everything you have to offer, and the decision to spend money is shifted from “pay you to get something that feels arbitrarily disabled” to “I like this and want more” or even just “I want to support a good developer”.
As far as actual cost, I don’t think I’d pay more than $10 one-time for any Lemmy app right now. If you’re getting what you hoped for out of this model then don’t change it on account of one angsty thread - but if any of this rings true, you could consider pricing for early adopters at a cheaper “early bird” price as one option, to build goodwill (making us more likely to want to support you down the road).
Or the other option is to follow Apollo’s (RIP) model, with a one-time mid tier for upgrades of basic stuff, and a subscription/larger cost for more unique features/things we all know cost money on an ongoing basis/the subset of people who just want to support you.
I had a long response typed up but I think I accidentally discovered a bug - Avelon crashed while I was typing!
I really appreciate your reply here and I’ll try to condense my thoughts, as someone who works in tech and is responsible for a product that brings in significant dollars of revenue (albeit B2B so not quite the same).
I think you are doing an awesome job at adding ease of setup and overall quality on top of the Lemmy platform. Others have noted the two sides of the longevity aspect, we all just have to deal with that.
To me the main missing piece is feature differentiation; where most people are used to apps like this paywalling things like themes and icons, I can go to several other apps for free to get the features you want a subscription fee (or large lump sum) for. The comment jump button is a good example, no it isn’t necessary but for people used to having it it feels that way.
When this is all so new, you can’t really expect people to trust you enough to think a big lifetime purchase is worth it, and subscriptions only feel logical when they are paying for an ongoing cost.
I’d say if you were to keep adding good features and maintaining the app, and especially if you add something like push notifications where you incur a cost I need to cover to use, I would be more likely to feel comfortable paying (and would expect you to build in a profit layer over your server costs).
Nice ok, thanks for digging into it!
And included features that clearly cost the developer money to support on an ongoing basis. And came several years into the project after the dev had established a huge userbase and healthy relationship of users that trusted him to deliver on quality and value, and wanted to support him financially.
Yep that did it!
-sent from Avelon
I’m not trying to say Apple made this change because of Nothing - just that the two things are not related and this announcement doesn’t suddenly make Nothing pathetic.