• mindbleach@sh.itjust.works
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    2 hours ago

    Users: “Stop spending so much on development. Smaller teams, shorter cycles, more games. Stop making everything an all-or-nothing gamble.”

    NEXON Games boardroom: “I think it’s trying to communicate!”

  • Anderenortsfalsch@discuss.tchncs.de
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    3 hours ago

    Indy games are art. Find an artist(s), pay them a living wage, and let them do their art largely undisturbed, guided by a vision of what the game should be, so they keep working towards the same goal. Let them learn from their mistakes and make their next game better. That leads to Baldur’s Gate 3.

    CEO of an AAAAAAA+ game developer/publisher: “No games are a product. The most important thing is that the line goes up, so we check what the user feedback is and listen to the loudest crowd that wants the same old shit, only to complain that they always get the same old shit. Also, hire cheap, treat people terribly and get everyone out of the industry as quickly as possible, and none of that art nonsense - I mean, how am I going to sell that to the shareholders, they just want an estimate of how many skins we will sell in 2025 so they will agree to my pay rise?”

  • fckreddit@lemmy.ml
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    7 hours ago

    Development costs don’t have to rise. l would gladly play games with pixel graphics or even ps2/3 graphics. Art direction >>> Graphical fidelity.

      • ChicoSuave@lemmy.world
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        23 minutes ago

        But executives don’t look at fun. They want something flashy to catch attention in an ad, neither Minecraft nor Factorio look like they imagine a fun game should. They don’t have outstanding visuals for their generation not audio, so really they don’t see the appeal. They want cutting edge for the sake of being cutting edge. They want cool because, to them, being cool sells more than being fun.

    • delirium@lemmy.world
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      7 hours ago

      In the universe with 20-30% of actual inflation development costs will always rise even for indie because devs have to eat something and live somewhere. Not to mention software licensing and equipment

  • Ogmios@sh.itjust.works
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    8 hours ago

    How about you get talented people to make the games they want to make, like they did before it became a big business, back when gaming was actually exciting?

    • mindbleach@sh.itjust.works
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      2 hours ago

      The good old days were also exploitative and gross. You just didn’t know it yet.

      There were scrope-creep / endless-crunch horror stories back in the ZX Spectrum era.

      • Ogmios@sh.itjust.works
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        2 hours ago

        You assume too much. Those were problems brought on by the intrusion of big business after gaming became more profitable than movies, and precursors to the current blight. I’m talking about when gaming was almost entirely run by hobbyists doing it on their own time and dime.

        • mindbleach@sh.itjust.works
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          2 hours ago

          The only time video games were dominated by motivated individuals was the initial explosion of D&D ripoffs on college mainframes.

          Everything commercial has an undercurrent of taking those bright young minds and wringing them dry. Atari 2600 programmers were told they contributed as much as the guy who put the cartridge in the cardboard box. Atari’s best left to found Activision, which was all about excited artistic et cetera, until they did the same shit. Activision’s best left to found Accolade, which was all about et cetera, until Accolade’s best left to found Acclaim, which-- you get the idea.

          Even the proto-indie boom on British microcomputers, famously starring a lot of teenage bedroom coders, was about tape duplicators making bank and paying those children a pittance. The kids who rose above that and started proper businesses had even odds for burning out, going bankrupt, or endlessly cranking out shoddy ports of licensed games.

          Things are fucked right now. But they were kinda fucked back then, too.

    • The Snark Urge@lemmy.world
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      7 hours ago

      Indie games have never been better, there’s no problem here that doesn’t solve itself if people just stop buying bad AAA titles

      • Ogmios@sh.itjust.works
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        4 hours ago

        The problem with indie gaming is that it’s nearly impossible to actually find the few good games within the massive crush of shovelware. Even besides that, this thread is specifically about a large publisher.

        • AwesomeLowlander@sh.itjust.works
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          4 hours ago

          nearly impossible to actually find the few good games within the massive crush of shovelware

          So exactly like gaming in the 90s and 00s? You can’t have it both ways

          • Ogmios@sh.itjust.works
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            3 hours ago

            Well that’s just completely the opposite of my experience. Blizzard Entertainment, for example, was reliably putting out hit after hit after hit for many years. AAA studios used to actually hire talented people, and allow them to make the games they wanted to make, which resulted in fantastic products.

        • alphabethunter@lemmy.world
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          34 minutes ago

          Honestly, very few of the indie games release with microsoft and Epic banking are truly good. The best indie games right now are the ones released and self-published through steam, you just have to find the ones you like. Steam Next Fest is a good start if you don’t know where to look. The next one starts next monday, October 14th.

  • unemployedclaquer@sopuli.xyz
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    6 hours ago

    “we may not know how much money we can make by developing a certain game, but we can get a feeling as to what kind of game will make users happy. That’s why we test games even in the middle of development and collect feedback.”

    That sounds a lot like using data collection to design games. And hey, it’s hard to create art. Art can fail even at its best.