- cross-posted to:
- gamedev@programming.dev
- cross-posted to:
- gamedev@programming.dev
I made a blog post about my experience switching from Unity to Godot earlier this year, and some tips for Unity devs.
I made a blog post about my experience switching from Unity to Godot earlier this year, and some tips for Unity devs.
Great post! Definitely helpful with the Unity drama going on now. I had initially started my game dev journey on Godot, but recently switched to unity bc of console support. Really thinking about switching back, especially now that v4 is out.
Godot has console support now. I think it has for a couple of years, actually.
The linked article literally says it is not officially supported though, so which one is right? Are you talking about W4 which sounds like some unofficial WIP workaround?
theres no official support currently but thats what W4 will become. Theres a lot of unofficial support currently though
Iirc, console development requires signing an NDA or something, which is why there are no official docs on porting a Godot game to Xbox, PlayStation, or Switch. There are, however, third party companies that Godot vouches for that have a good track record of specializing in porting Godot games to consoles.
W4 isn’t unofficial, it’s literally the core engine devs who started a private company for the purpose of doing things the Godot Foundation can’t.
W4 doesn’t own Godot in anyway, but they can sign the required NDAs and gain access to the SDKs, which cannot legally be given out with an open source software like Godot.