I set it up very recently.
It seems like it has a lot more jitter, and I would even say worse frame times than my windows install.
Annoyingly, I can’t find any like fpsVR for Linux or anything that gives me stats. (reprojection ratio, frame times, etc).
I’m rocking an XTX, so I can’t imagine it being my lack of oomf.
I’m kinda stumped, and I’ll probably end up resorting to throwing a windows install on one of my spare drives for vr and fusion360.
theres a bug where the vr profile is missing for amd gpus and it ends up running lower power, I’m sure you can find the thread where they have proper instructions to fix it or just use corectrl to set the performance limit to high or something when the vrcompositor program is running, that fixes the frame times.
you can use the steamvr in built frame time graph, it can be displayed in the headset so that is that
there is really no need to be using windows just for vr anymore
it doesn’t. 2.0 update broke the async reprojection altogether, I’m getting no image with it being enabled.
Having it disabled causes input lag which makes me feel like I’m drunk.
Exiting SteamVR crashes Steam, which is inconvenient for people with Family mode enabled.
interesting. are the 400/500 cards worser supported? also, I’m on arch with kde - what valve recommends for steamvr on linux, but if it worked beforehand for you hmmmm
it does work totally fine, it just doesn’t have feature parity with windows. use it all the time :)
I set it up very recently.
It seems like it has a lot more jitter, and I would even say worse frame times than my windows install.
Annoyingly, I can’t find any like fpsVR for Linux or anything that gives me stats. (reprojection ratio, frame times, etc).
I’m rocking an XTX, so I can’t imagine it being my lack of oomf.
I’m kinda stumped, and I’ll probably end up resorting to throwing a windows install on one of my spare drives for vr and fusion360.
theres a bug where the vr profile is missing for amd gpus and it ends up running lower power, I’m sure you can find the thread where they have proper instructions to fix it or just use corectrl to set the performance limit to high or something when the vrcompositor program is running, that fixes the frame times.
you can use the steamvr in built frame time graph, it can be displayed in the headset so that is that
there is really no need to be using windows just for vr anymore
Awesome, I’ll take a look.
Thanks!
it doesn’t. 2.0 update broke the async reprojection altogether, I’m getting no image with it being enabled. Having it disabled causes input lag which makes me feel like I’m drunk. Exiting SteamVR crashes Steam, which is inconvenient for people with Family mode enabled.
found the nvidia user
Wrong, RX 580
interesting. are the 400/500 cards worser supported? also, I’m on arch with kde - what valve recommends for steamvr on linux, but if it worked beforehand for you hmmmm