Some context: So far all I’ve done has been passively watching game design analysis type videos as well as Unity implode on itself without really jumping into gamedev. I only got inspired rather recently to take the dive.
I don’t think I’ll be able to dabble with the engine just yet (busy schedule and all that), but I want to at least have some rough direction on where to go and figure the rest out myself.
My main concerns are art and programming, mostly because I have no experience for those. I do have some experience with graphic design and figma however, so its not like I’m jumping in with no skillset.
The plan I had in my head was: learn UI > create a basic visual novel > create a basic rpg game > (a few more steps) > “reasonable/realistic to make” dream game.
Sorry (ok maybe not) but Godot uses an internal script that resembles Python, with optional .net bindings.
The .net bindings are c# native.
You could use f#, but if you’re still learning the ropes that’s setting yourself up to fail, since it’ll limit the use of documentation and add a high hurdle to clear
Well crap.
Happens to everyone, and kudos for being sport about it.