How long have you waited to get it? Was it worth it?
People missed the point of this, its games that you waited for after release, not games you waited to release.
Yeah, my intention was to ask more in the spirit of the capital Patient Gamer, as in the community name, instead of just a gamer who is patient. Some good discussions happening here so it’s all good either way.
Death Stranding. Completely forgot about the game until I got it in humble monthly, and… Damn it was worth playing. In retrospective, I’d have been happy dropping 60 on it. I thought going in it’d be boring gameplay for a weird story, but the gameplay was actually REALLY FUN and the story was weord.
+1. It’s one of those games that got better overtime. When it came out in 2019 there were people like, “Really? A hiking / Amazon Prime simulator?”
But after the Pandemic, the isolation and theme of yearning connections really hit home, and the entire design and philosophy just clicked and worked for me. I started appreciate everything about the game. I think Hideo Kojima even said he’s going to try and not predict the future in Death Stranding 2 😄
Starbound. Waited years while it was in development, and my buddies and I just let the hype build and build. When it finally came out, it wasn’t even close to worth it. At the time, it still seemed like something that would eventually get to where we hoped (or at least for the most part), but picking it up every few months/years showed us the dev team’s ideas were great on paper, but they just weren’t capable of implementing any of it well.
More recently, I’ve seen YouTube docs that have gone into the awful development and bad treatment of young developers who weren’t paid, and fired after they caught on that they never would be.
On the bright side, it gave my friends and I a new appreciation for how great Terraria is, and why it’s similar features work so well when Starbound’s didn’t
Maaaaan I bought this game on release and it was actually better then than compared to now. Before, you could be “evil” and kill innocent villagers and loot their stuff. The game also wasn’t mission-based like they made it later on in development, the progression was more comparable to Terraria where you just find and craft equipment across planets.
Then they started limiting what the player could do, railroading them into linear story missions, making progression slower etc. It was a big disappointment, because the game isn’t bad, it’s just built on many bad decisions.
Lol I do remember having more fun when it first came out, assumed that was just the honeymoon period but now I’m not too sure.
It definitely had more of that Minecraft openness compared to the later “crappy Terraria” pre-built content. Doesn’t help most of the additions we were looking forward to at release ended up falling flat. But yeah, the game isn’t bad, just screams having more potential than it could ever have lived up to
Wow, I played it very very early, while they were just starting to introduce the concept of missions at all. It seemed cool then, sad to hear it’s got worse.
I turned 40 this year. I pledged for Star Citizen when I was 20-something 🙃
It’s still my dream-game, so I’m still patiently waiting.
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I remember the original announcement and worried it was a ponzie scheme. 20 years later and here we are.
Alternatively, a friend of mine has sunk 10k into it.
I want to love this game but every time I try to play it I run into a plethora of game-breaking bugs within an hour. Maybe my grandkids will enjoy it.
It sure hates to be played
Dark Souls trilogy, waited a long long time to try it out due to the memes of the brutal difficulty.
When DS remastered came out, I finally took the plunge and am now a through enjoyer of souls games. They are difficult, but fair (as long as you’re not doing pvp lol)
The memes about difficulty I think helped them gain a community, but now they only hurt. They really aren’t all that hard. They can be if you want them to be, but most of the time they’re somewhat easy (well, with a few bosses that are exceptions, like O&S). The meme needs to die.
It really depends on your build and playstyle imo, you definitely need to be able to learn and adapt to what you’re fighting which can be construed as difficult. I agree though the meme should die (and I think it kinda did with ER)
I waited four years for breath of the wild, and when I finally played it, it was like I was playing an entire new genre. Like I was playing ocarina of time for the first time and the world seemed endlessly exciting. Except this time I could climb mountains and paraglide.
I’m just now getting into it. It is so so so good.
Oh awesome. Yeah I’m so glad I waited, because the game seemed, in addition to everything I mentioned just so smooth when I finally played it. I would just run in a direction for easily like 15 minutes and then just climb a mountain for another 15 minutes. After 30 minutes of that" game time," I was as satisfied with the experiences I was with almost any other game haha, even though I had done basically nothing. It’s just pretty and fun and engaging.
The Outer Worlds. Would have been the last game to date that I’d had pre-ordered, but they went Epic exclusive, so I decided to be patient and wait for the Steam release. Year goes by and it releases for Steam, but at original launch price. Decide I’m not willing to pay full price for a game I had to wait extra for.
Now it’s turned into a game of seeing it go on sale and remarking, “Come on guys, you can do better than that.”
You can pick it up now, along with a couple other games for $12.
The crosshair not being in the middle of the screen really killed that game for me.
Fo3 Fonv and halo 3 were all that way also. It’s a hard thing to unsee
Uru. I spent hours wandering the halls of D’ni waiting for something to happen.
By the time I finally said “fuck it, I need to see what the fuss about this game is” for Dark Souls, 3 was about to be released. All I ever heard about the game up to that point was how hard it was; but that the difficulty wasn’t bullshit. I figured it was just pattern recognition, and was right; but there’s so much more nuance to that. The difficulty brought me in; but the game feel and the lore got me hooked and I now own every single one of the Souls/Borne/Ring/Sekiro games. And even a few knock-offs, like The Surge and Mortal Shell.
I bought the Chinese version of demons souls before it released here in the UK because of the reviews it was getting.
I then loved Bloodborne.
I still haven’t played one bit of a dark souls game. It’s on the list, it’s just not time yet.
The Witcher 3. I’d been following its development since the Witcher 2, and I loved the games and the books. After 5 years of waiting I knew that it wasn’t likely to live up to my expectations, so I prepared myself for disappointment.
Then it came out, and it was the best RPG I’d played. Some of the Novigrad story lines went on for too long, but that was my only issue with it. I’ve 100% it three times. Best €30 I ever spent. The DLC was somehow even better than the base game. I have no idea how CDPR managed it.
Yakuza 0. Had a PS4, but wanted to play it on the PC instead so kept waiting hoping it would be ported to the PC. It later then did and I waited longer for a price drop and it ended up showing up on a Humble Bundle so finally snatched it years later.
It was worth the wait. Very enjoyable and I did all the side quests. Cabaret club was an amazing part of the game.
I finally completed fallout 1/2/tactics at the end of last year.
I’m looking forward to playing baldurs gate, planetscape and arcanum soon.
I still haven’t played Red Dead Redemption 2 despite getting it on sale two or three years ago.
I’m generally just more interested in indie games for some reason.
Pretty sure it’ll be the latest God of war when it finally releases for PC somewhere next year?
Persona 5 on PC. Fuck Sony and their exclusive policy.
Is there evidence to suggest that Sony was responsible for Persona 5 being exclusive for so long, and not Atlus’s usual confusing nonsense? Honest question.
I know that when Xbox decided to consider PC as part of the “Xbox ecosystem” it lit the fire under Sony’s butt to start porting some of their banger titles onto Steam, which is much appreciated. Days Gone, God of War, Uncharted 4, Spiderman, and Returnal were all fantastic on day one. Horizon needed some time to fix the issues but the PC version now does it justice way better than the original 30fps version.
Obviously I don’t have first-hand information, but from I’d guess Sony is responsible for a lot of (japanese) games not coming to PC or Xbox, as Atlus isn’t the only studio doing this that isn’t owned by Sony.
Another thing that shows, that Sony has no interest in connecting gamers between systems is cross-play, which it blocks in various titles iirc.
I know it’s the smart move to drive out competition when you’re in charge of the biggest market share, but preventing gamers to play on any platform they choose is bad for them. I play exclusively on PC since the Gamecube (with the exception of the switch) so I’m very happy to see the PlayStation gulag crumbling with increasing Steam releases. We all profit from open platforms.