Blades’ “skip to the action”+retrospective+stress mechanics worked really well for my table.
I’m looking for other systems and homebrews that would allow us to “plan” the heists later, during the actual action.
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Sounds like you’d enjoy Leverage. It’s based on Cortex and lets the players spend points to introduce flashback scenes. They do this to explain why it looks like X happened, but actually it was Y because they set something up earlier.
I was going to link you to the Margaret Weis Productions page on drivethrurpg, but it seems to be a bit buggy at the moment.