Blades’ “skip to the action”+retrospective+stress mechanics worked really well for my table.
I’m looking for other systems and homebrews that would allow us to “plan” the heists later, during the actual action.
Blades’ “skip to the action”+retrospective+stress mechanics worked really well for my table.
I’m looking for other systems and homebrews that would allow us to “plan” the heists later, during the actual action.
Sounds like you’d enjoy Leverage. It’s based on Cortex and lets the players spend points to introduce flashback scenes. They do this to explain why it looks like X happened, but actually it was Y because they set something up earlier.
I was going to link you to the Margaret Weis Productions page on drivethrurpg, but it seems to be a bit buggy at the moment.