Players rave and rant about the wonders of kernel level anti cheats, and how games like Valorant barely have any cheaters compared VAC secured Counter Strike...
But if you’d just add everything to the game that a cheat would do, then you’d have no game left. Aimbot, wallhack etc. for everyone? What’s left of the game then?
Positioning, prediction, economy, teamwork, movement? Basically - ask any hardcore FPS player what they do besides click on heads. (And then watch them twist in pretzels to insist that clicking on heads is the heart and soul of the game and there’d be nothing left if that was changed in any way.)
Wallhacks can stay forbidden. They’re detectable through gameplay. Especially when the server can straight-up lie to players about enemies just around a corner or off in the distance. Dummies can even be sent to the renderer, if they’re all masked by cheap occlusion queries. The client does not need to know until a player is nearly onscreen.
But if you’d just add everything to the game that a cheat would do, then you’d have no game left. Aimbot, wallhack etc. for everyone? What’s left of the game then?
Positioning, prediction, economy, teamwork, movement? Basically - ask any hardcore FPS player what they do besides click on heads. (And then watch them twist in pretzels to insist that clicking on heads is the heart and soul of the game and there’d be nothing left if that was changed in any way.)
Wallhacks can stay forbidden. They’re detectable through gameplay. Especially when the server can straight-up lie to players about enemies just around a corner or off in the distance. Dummies can even be sent to the renderer, if they’re all masked by cheap occlusion queries. The client does not need to know until a player is nearly onscreen.