All this says is that large game studios donāt see anything but money.
Game development should be about making the best product you can. It isnāt about getting paid 200 million for ādevelopmentā costs.
Indies know this, and large game companies are A F R A I D. So when someone makes a product thatās good, and it threatens their model of minimal effort/maximum profit, they start making hitpieces like this.
Customers do not decide what games you make. Quit game development if you think we set the bar.
Customers choose the best product for their time, and Iām sorry, if thatās Baldurās Gate 3 tier standards, and you canāt as an AAA studio with 10000 employees make as good of a product, thatās on your lack of skill. Stop crying, git gud.
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I donāt think I understand why it even needed to be mentioned. The type of person who is going to dismiss a game purely because it doesnāt live up to another game isnāt the kind of person who is going to take this advice to heart.
And no matter the costs to make a game, itās not going to stop people from trying to make a game like Baldurās Gate 3 anyways. Just look at any game that tried to copy Skyrim. Itās a very highly specialized game in a very well known franchise and takes several years to make, often longer than most development periods for other studios.
I think I agree with you - I donāt understand why it needed to be said.
Itās kind of condescending to both their own customers and those of Baldurās Gate 3 that they feel they need to explain that different games are different š
Also, whilst I may be in a minority on this, Iām primarily rating a game on its story and gameplay (obviously Iād also like it not to be as buggy as hell). Since all games should be starting on an even footing with that (you need at least 1 creative human brain), you canāt blame studio size. There are plenty of great games with small budgets. And plenty of crap games with big budgets.
I like that youāve mentioned Skyrim - part of its success (and longevity) has been the ecosystem of mods that built up around it. But I think we all understand that not every game develops this same ecosystem, and we donāt need that explained to us in Twitter threads, just like we didnāt need it explaining to us how budgets work.
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Maybe it should be the new standard though.
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