Have a bunch old game ideas collecting dust. I’ll never get to them, so I Thought I’d post some here for anyone to use however they wish.

Summary:

Origami, is a 2D puzzle platformer where the player uses space manipulation and light to solve puzzles. The player can fold the level, as if the level was drawn on a piece of paper. Other puzzle elements, such as glass lenses, prisms, water, and mirrors allow for light and color manipulation. These elements all build on each other becoming more complicated as they move through each world.

Had a working prototype a long time ago. Feel free to steal the code here: https://github.com/Herkimer5801/Origami

Original Game Outline:

A world inside a fold

  • Level 1: Basic fold puzzle - This teaches the player the idea
  • Level 2: Large scale, but simple fold puzzle - Show the scope of what can be done
  • Level 3: Blow their minds

A world added and subtracted

  • Level 1: Basic color puzzle - Teach the player a new mechanic
  • Level 2: Large scale, but simple puzzle - Show the scope of what can be done
  • Level 3: Blow their minds

A world in the dark

  • Level 1: Basic light puzzle - Teach the player a new mechanic
  • Level 2: Large scale, but simple puzzle - Show the scope of what can be done
  • Level 3: Blow their minds

A world upside down

  • Level 1: Basic gravity puzzle - Teach the player a new mechanic
  • Level 2: Large scale, but simple puzzle - Show the scope of what can be done
  • Level 3: Blow their minds

A world through the lens

  • Level 1: Basic glass puzzle - Teach the player a new mechanic
  • Level 2: Large scale, but simple puzzle - Show the scope of what can be done
  • Level 3: Blow their minds

A world well lit

  • Level 1: Basic prism puzzle - Teach the player a new mechanic
  • Level 2: Large scale, but simple puzzle - Show the scope of what can be done
  • Level 3: Blow their minds

A world so wet

  • Level 1: Basic water puzzle - Teach the player a new mechanic
  • Level 2: Large scale, but simple puzzle - Show the scope of what can be done
  • Level 3: Blow their minds

A world of color copies

  • Level 1: Basic light puzzle - Teach the player a new mechanic
  • Level 2: Large scale, but simple puzzle - Show the scope of what can be done
  • Level 3: Blow their minds

A world dlrow A

  • Level 1: Basic mirror puzzle - Teach the player a new mechanic
  • Level 2: Large scale, but simple puzzle - Show the scope of what can be done
  • Level 3: Blow their minds

A world in the next dimension

  • Level 1: Basic 3D puzzle - Teach the player a new mechanic
  • Level 2: Large scale, but simple puzzle - Show the scope of what can be done
  • Level 3: Blow their minds

World 1:

Is focused on folding. The main idea that we are trying to get across to the player is that the space around them is variable. They can manipulate it to get things closer to them, or them closer to it.

World 2:

Is focused on overlapping. Adding and subtracting the world around them to manipulate the colors to get the desired result. The idea that if the fold the red elements over the blue, they will get purple. If they take red away from a white object they will end up with a cyan color.

World 2 Level 1:

We will introduce buttons in this level. The player will need to fold a red, green, and blue button all onto the same place so they can step on all three at once. This will also align the three lights in the scene filling the ‘empty’ platform the player needs to stand on to get to the next level.

World 3:

Is focused on lighting. It takes the concept of World 2 to another level, allowing the lights to affect the color of the objects. So if a red light shines onto a white object, it will become red. If a blue light shines on a green object it becomes cyan.

World 4:

Is focused around folding gravity. Gravity will change direction to fit which way the level was folded.

World 5:

Is focused around glass. Glass will serve the purpose in this world as platforms that break when they are folded. This restricts where the player can fold without breaking the glass. Glass here in this level will also interact with the light focusing it into laser beams that allow the player to send light across the level.

World 6:

Is focused around glass in the way it adds or subtracts light. In other words: Prisms. They can create rainbows or take a rainbow and turn it into white light. This light of course affect the world and the player as it did in the previous world. Prisms simply build on the idea of playing with light.

World 7:

Is focused around water. The water will act in a very similar manner to prisms, but only creating rainbows. Water will also (hopefully), wash the color out of platforms. This gives the player a ‘color eraser’ they can use to empty platforms of the wrong colors.

World 8:

Is focused around copies of the player. So when the player makes a color fold, they create a clone of themselves in that color. The idea is to combine this with gravity and color specific collision to require the player to move through the levels by adding and subtracting color to get to areas they wouldn’t otherwise. Every ‘clone’ is controlled simultaneously and with the exact same input.

World 9:

Is focused around the idea that the player can hold up a mirror to the level, and move the mirror to change ½ of the level. They can use the mirror also to reflect light. Mirrors will come in the form of folds and also as individual platforms.

World 10:

Is focused around adding a 3rd dimension.