Of course, but you try justifying an increased budget for writing or a bunch of smaller titles to a publisher whose only qualification is that they have a lot of money.
Or you can go the Todd Howard route and promise endless proc-generated gameplay, so that they barely even have to pay writers, the game will write itself!
Or you can just show them a pretty picture, describe an action sequence that a 13 year old boy would love.
Or even better, you can point to another successful release and just go “Yeah, we’re gonna do that again. It’s 99% done already so we can do it really cheaply”
Isn’t Minecraft one of the biggest games on the planet? RimWorld simply awesome. Stardew selling millions…
Chasing top graphics hasn’t always been the route to success.
Of course, but you try justifying an increased budget for writing or a bunch of smaller titles to a publisher whose only qualification is that they have a lot of money.
Or you can go the Todd Howard route and promise endless proc-generated gameplay, so that they barely even have to pay writers, the game will write itself!
Or you can just show them a pretty picture, describe an action sequence that a 13 year old boy would love.
Or even better, you can point to another successful release and just go “Yeah, we’re gonna do that again. It’s 99% done already so we can do it really cheaply”