Unlocking better gear/powerups/abilities is the basis of games. Is this supposed to be a generic gaming sub?
Well it maybe is technically correct to call many games with level-up progression incremental, but it is not what the term means. In essence it means cookie clicker-likes or games more akin to that experience. They’re “incremental” because in all of them the main end goal is to make some number bigger in an incremental (comically repeated action, ie “clicking cookie” or “producing paper clips” etc).
Well it maybe is technically correct to call many games with level-up progression incremental, but it is not what the term means.
I disagree, A it’s a mechanic in most incremental games, and the sidebar of their community defines that as what makes it incremental.
In essence it means cookie clicker-likes or games more akin to that experience
Ah that makes sense. Thanks
I think every game can be viewed from a incremental lens, but you would have to somehow focus that aspect for it to be relevant in conversation about incrementals… and even then people may not play it if the other part isn’t interesting, ie there is a wide range of interests that can decide to like incrementals while avoiding other aspects of games but still connect with others over the incremental aspect. in essence someone who loves incremental games may not include just one but many interrelated layers of powerups and abilities… it is indeed a pretty popular genera though, i think there is a thread of questionably excluding ‘partially’ incremental games, which is probably just the result of increased effort needed to involve a game in the historic word ‘incremental’ that wasn’t already made with it in mind. though yes that history is pale in the shadow of just like people in desperate wanting to be recommended games with numbers going up etc, so you can see how a genera was indefatigably defined by upset if a game is not ‘easy’, etc. and it’s not necessarily relevant now… yea hope that helps
Skill based games aren’t incremental. If you get your toolkit at the start and gameplay consists of learning how to use it effectively then
Examples would be platformers like Mario and old-school shooters before skill trees and gear unlocks became popular like the Halo trilogy. You’re just as strong with access to the same tools at the beginning of the game as you are at the end.
A lot of modern “action” games have polluted this by incorporating unlocks and skill trees and other popular lite RPG elements, but incremental progression isn’t “the basis of games”, as you put. It’s made an appearance in a lot of games because it’s easy to implement and it’s a consistent amd cheap dopamine hit to keep players playing, so it’s very attractive to AAA studios looking for player retention.
Also not the point of this sub, as others have mentioned. This is for numbers go up games.
Sidebar def needs to be more clear than lol
True roguelikes are not. Oldschool sidesscrollers as well. Any game that starts you from zero.
But less pedantically, it’s a genre name, not just a description. Also known as the “numbers get bigger” genre.
I’ve always considered this an interesting discussion, sop I’ve written out a very thorough answer here: https://www.thepaperpilot.org/garden/guide-to-incrementals/defining-the-genre/
Fun read, and a pretty long and in-depth reply to the question! I remember the subreddit having discussions over defining the genre, so it makes sense this question would pop up on the Fediverse too. I have been mostly taking it as “I know it when I see it,” which is a shockingly lax approach for me because I am usually the kind of person who wants to sort everything into neat, clearly-definable boxes.
I checked out the rest of your website too and I love it. I’m too much of a scaredy-cat to put a website up myself, but the stuff you have about the small web reminded me of some other interesting reads I came across around a year ago, prompted by some posts I now cannot remember on the Fediverse. I went back to the site with those reads and found even more interesting stuff to read, so thanks I guess?
EDIT: it’s one you have contained in your Digital Gardens list lol
Glad the website could get you started on a whole rabbit hole of interesting reads 🫡
It’s weird seeing such disparaging opinions, especially when the community sidebar even defines it.
Incremental games can be any “genre”, or feature any mechanic, the bottom line is, there should be some “reset” feature that makes your next run easier.
I don’t think it can be simpler than that.
Sidebar is vague and covers 80% of games today. Just pointing out the community description should be more descriptive for what it’s about, which seems to be more apt to clicker style games
Nah, clickers is a defined genre, just like incremental, incremental have reset features.
Go to steam and look at the game differences with the tags, go to other websites that host incremental games, same thing.
Clickers and incremental are two distinctly different genres, with lots of overlaps.
Clickers are Number Go Up games, while incremental must have some reset feature to make future runs easier. Without the reset, it’s just a clicker.
There’s no incremental tag in steam
If not tag, the term is used in the game names, my apologies.
I can imagine a Numbers Go Up game that instead of clicking to increase the numbers you purchase upgrades that do the equivalent of clicking for you, so it isn’t really much of a clicker or mouse-breaker… or does Clicker mean any numbers go up game, regardless of how important specifically clicking to make numbers go up is?
Fighting games, rhythm games, puzzle games, etc. Lots of games aren’t incremental.
Lots of incremental games implement those as features though?