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It is true, am playing the graciously included postgame now
cute but with the power of fusion, too complicated and will answer any question, pfp by pigmhall.net
It is true, am playing the graciously included postgame now
This week I kept playing Trimps which is nice to get a sense for a long game. It doesn’t ask very much of me although i can keep optimizations in mind and go steady with it. Also tried more Shark incremental while feeling warm to some idea of a theme as good enough to not mind replaying the beginning. Think I really have to be careful to not start feeling the game too abstractly though as that was important to my reason in this case…
I think every game can be viewed from a incremental lens, but you would have to somehow focus that aspect for it to be relevant in conversation about incrementals… and even then people may not play it if the other part isn’t interesting, ie there is a wide range of interests that can decide to like incrementals while avoiding other aspects of games but still connect with others over the incremental aspect. in essence someone who loves incremental games may not include just one but many interrelated layers of powerups and abilities… it is indeed a pretty popular genera though, i think there is a thread of questionably excluding ‘partially’ incremental games, which is probably just the result of increased effort needed to involve a game in the historic word ‘incremental’ that wasn’t already made with it in mind. though yes that history is pale in the shadow of just like people in desperate wanting to be recommended games with numbers going up etc, so you can see how a genera was indefatigably defined by upset if a game is not ‘easy’, etc. and it’s not necessarily relevant now… yea hope that helps
I know what you mean but if you idle it a bit you can leaven the time pressure to be discrete. I’m not saying it gets better after that point, that part just seemed somehow natural to me since I was so comfortable with the rest of the game.
Yes I am very much taken by it, just waiting on the timewall now but what a game I’ll be referencing it for a long time. definitely gotta get the others here to play it. not sure what happened where it feels like a small game even though it’s over a week long but supposing it’s that good at commanding idle am really baffled how it just went and answered all these design questions
I’ve been playing a lot of idle Formulas, super well made game. really strategic while remaining compulsive by giving you lots of types of activities to fit in. Feels like the Dicey dungeons of incrementals with the amount of balanced content.
Also started Trimps which maybe is still a bit taxing for me, though i like its reset system as a big game vs how they are in smaller ones where it hurts more. also replaying endless Stairwell as it’s a favourite, doing it in segments because its totally active but again the variety while changing so little or just numbers is so sweet…
Pretty… wonder if roblox does not have sfx or filters as why its unusual. personally feel 3d gives too much away/is too different creatively but going for atmospheric is kind of cool, wonder how it would look for long term… Also can say is similar to game https://aiet.itch.io/integer, think its the type of information withholding that makes it…