- cross-posted to:
- dosgaming
25
- cross-posted to:
- dosgaming
Single-layer platformer editing anyone? :P
For today's Ancient DOS Games Mod video, Gemini's going back to the original Duke Nukem to do some level editing and to talk about how it works, what the limitations are, and what tool to use to do your editing the most effectively!
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Additional Information and Corrections:
* If you'd like more information about how Duke Nukem editing works in general, follow this link: https://moddingwiki.shikadi.net/wiki/Duke_Nukem
* To grab the DN1MOD binaries and/or source you want to follow this link: https://archive.shikadi.net/sites/members.iinet.net.au/~markim/admiral_bob/files/
* Or, if you'd like to download the custom level I made, just use the following link and make sure to read the TXT file included before you attempt to play it! https://www.pixelships.com/adg/files/adgdn1lv.zip
* BTW: I'm not actually sure if it's still technically a "parallaxing" background if it stays completely motionless while the foreground moves with the camera...?
* There was a little bit of a bug with the custom level I made as I used breakable walls where I was intending them to be solid! I fixed that up and replaced the download just to make sure no one else encounters that. (Also fixed the batch files up so they would stop saying "ECHO is off" when they were done. That was just me forgetting how to output a blank line in a batch file properly. :P )
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Pixelmusement Website: http://www.pixelships.com
ADG on Pixelmusement: http://www.pixelships.com/adg
Alphabetical Index of ADG Episodes: http://www.pixelships.com/adg/index2.html
Kris' Patreon Page: https://www.patreon.com/kasick
@Pixelmusement on Twitter: https://twitter.com/Pixelmusement
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Chapters:
00:00 Title and Intro
01:31 DN1MOD Editor
06:20 Limitations
11:50 Tile Editing...?
13:15 Conclusion
15:16 Credits
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