That texture healing looks super nice. Is that something fonts can just do or does it require special editor support?
That texture healing looks super nice. Is that something fonts can just do or does it require special editor support?
I might buy more from Epic if their launcher weren’t So. Freaking. Slow. Even claiming the free game is such a chore that I can’t be bothered to do it. It takes several minutes to load, responds sluggishly, and lags everything else on my computer the whole time it’s running. The only game I play from them anymore is Celeste because I can start it without ever going through the launcher.
I’ve never gotten past MV lol, looks like no sleep for me
Seconding this request, this is the number one thing that has me keep going back to other apps.
If you don’t need to reuse the collection or access its items out of order, you can also use Iterable
which accepts even more inputs like generators.
Out of curiosity, what is that spoilered book?
…What are they actually launching though? I mean I love the payment scheme but I can’t get excited over this without an actual good product being sold.
Do people actually use Epic? I wasn’t much of a gamer before and didn’t care for Steam, and my first real exposure to PC gaming was when Epic started their weekly giveaway of free games. I made an account, discovered some cool titles, and could have been a happy customer if only their launcher weren’t so ridiculously slow. Now I can barely even stand opening the launcher to collect the free game, let alone trying to browse for games to buy.
The one case where I prefer video is when I know next to nothing about the topic and the other choice is mediocre to low-quality writing. Most people aren’t great technical writers, and it’s easy to skip over steps either because the writer assumes too much prior knowledge or simply because it takes effort to put that information in. On the other hand, videos are the opposite where it takes effort to cut stuff out, so you usually get all the steps which is what I need when I don’t know anything.
If I have the option of a well-written, step-by-step tutorial though, or if I already know the topic and have a vague idea of what I’m looking for, then text is much better for being able to search/skim/go back and forth at my own pace.
I guess it depends on what you mean by using monads, but you can have a monadic result type without introducing a concrete monad abstraction that it implements.
At a library level, couldn’t you have an opaque sum type where the only thing you can do with it is call a match
method that requires a function pointer for each possible variant of the sum type? It’d be pretty cursed to use but at least it wouldn’t require compiler plugins.
Really? I would argue that pocket calculators are AI
The behavior is defined; the behavior is whatever the processor does when you read memory from address 0.
If that were true, there would be no problem. Unfortunately, what actually happens is that compilers use the undefined behavior as an excuse to mangle your program far beyond what mere variation in processor behavior could cause, in the name of optimization. In the kernel bug, the issue wasn’t that the null pointer dereference was undefined per se, the real issue was that the subsequent null check got optimized out because of the previous undefined behavior.
No idea how hard it would be but it would be nice to have code blocks with syntax highlighting like on Github, so you could write something like
```python
def f(x):
return x
```
and get
Do you care about modeling the cells? If not, you could represent each row with just a number. When X plays, add 1 to all the rows that include the position they played, and when O plays, subtract 1. If any row reaches +3 or -3, that player wins.
As for rotation/reflection invariance, that seems more like a math problem than a Rust problem.
Hey, I like checked exceptions too! I honestly think it’s one of Javas’s best features but it’s hindered by the fact that try-catch is so verbose, libraries aren’t always sensible about what exceptions they throw, and methods aren’t exception-polymorphic for stuff like the Stream API. Which is to say, checked exceptions are a pain but that’s the fault of the rest of the language around them and not the checked exceptions per se.