I see this false dichotomy here. Is AI useless or is it capable? Because if it’s useless garbage then there’s no concern really over an attempted duplication of a game. Now if it’s not useless aka it can reasonably duplicate the game then we have some pretty sophisticated piracy on our hands.
Incompetent people can still cause harm. The issue is people seeing a gold rush and everyone wanting to become the next solo indie dev with it, so the market will be flooded with cheap slop that barely works.
Is not a false dichotomy, generally AI is called out as useless for helping create novel content.
It is good at producing a knockoff of a reference, and so far they have gotten away with it. So someone incentive produces something novel and then a low effort knock off comes out much quicker than before.
The knock offs have always happened, but the pace of knockoffs increased.
They can also be glitchy as hell because the AI botches something and the operator doesn’t know how to fix it, but this too has long been a facet of knock offs.
I don’t think this proposed a false dichotomy at all. AI can be capable of just enough to still be a problem. If AI can rip off your game an infinite number of times before yours even gets out there, then your game looks like the rip off of those games and those games may have already soured an interested audience by being buggy or having weird assets etc.
I don’t think people are claiming AI is incapable of anything. Obviously, it will generally generate an output. The question tends to be around the quality of the output and the issues with the generation itself (dataset and energy concerns).
I see this false dichotomy here. Is AI useless or is it capable? Because if it’s useless garbage then there’s no concern really over an attempted duplication of a game. Now if it’s not useless aka it can reasonably duplicate the game then we have some pretty sophisticated piracy on our hands.
Incompetent people can still cause harm. The issue is people seeing a gold rush and everyone wanting to become the next solo indie dev with it, so the market will be flooded with cheap slop that barely works.
Is not a false dichotomy, generally AI is called out as useless for helping create novel content.
It is good at producing a knockoff of a reference, and so far they have gotten away with it. So someone incentive produces something novel and then a low effort knock off comes out much quicker than before.
The knock offs have always happened, but the pace of knockoffs increased.
They can also be glitchy as hell because the AI botches something and the operator doesn’t know how to fix it, but this too has long been a facet of knock offs.
I don’t think this proposed a false dichotomy at all. AI can be capable of just enough to still be a problem. If AI can rip off your game an infinite number of times before yours even gets out there, then your game looks like the rip off of those games and those games may have already soured an interested audience by being buggy or having weird assets etc.
I don’t think people are claiming AI is incapable of anything. Obviously, it will generally generate an output. The question tends to be around the quality of the output and the issues with the generation itself (dataset and energy concerns).